![]() While the focused campaigns on show are excellent, all featuring fairly believable storylines introduced using old news footage, a feature that I would like to see is a grand campaign as seen in the total war games, a setting where you pick a nation to play as on a larger map which would yield greater replay-ability. The only bad point to the campaigns at the moment is that they force you to use a certain set of units while this isn’t a bad thing in itself, it is a shame that much of the vast array of units with specific nationalities simply don’t appear. The campaign, while appearing very similar to the dynamic system introduced by AirLand Battle, has been improved considerably, forcing you to make much tougher choices than before. The lack of any major changes to the gameplay means that Eugen have had a lot of time to polish Wargame and it really shows. This last ability had me excited, conjuring up visions of daring commando raids up narrow rivers through hostile territory, but this sadly seems to almost never be a viable strategy. There are three distinct classes of naval unit, with the biggest being unable to get in close to the coast, the next being able to get pretty close to shore and the last having the capability to even head up-river. ![]() Obviously adding in naval gameplay has necessitated some changes, most notably in map design a significant proportion of the maps you’ll play on are on the coast and often feature rivers as well. Despite the change in location and the addition of boats to mess around in, the core gameplay and feel is retained exactly as is. The fact that the game’s action is focused around the coastline is important Red Dragon introduces naval and amphibious units into the mix much as Airland Battle introduced fixed-wing aircraft. This version sees a major shift in locale away from Europe and into Asia, specifically to the China Sea. The Wargame franchise is a relatively new addition to the pantheon of strategy games and Red Dragon is the third in the series which has thus far seen annual releases. In the multiplayer, you’ll construct a deck of units to take to the field in four game modes with up to twenty players. While that sounds a lot like Total War, the action here is quite distinct,with the focus much more on using the terrain to your advantage and with maintaining map control. The campaigns use a turn-based strategic map while the majority of gameplay is at a smaller scale, playing out in real-time. Wargame Red Dragon is the latest strategy game from Eugen Systems, featuring four dynamic campaigns and extensive multiplayer options.
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